AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal

📅 2025-02-22
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address geometric distortion in underwater Neural Radiance Fields (NeRF) caused by dynamic scattering media—such as plankton and swimming organisms—this paper introduces the first single-ray, single-surface rendering framework tailored for underwater scenes. Methodologically: (1) a bias-augmented Gaussian weight function is designed to ensure consistent modeling of medium transmittance; (2) a depth-aware gradient scaling mechanism is introduced to enhance near-field geometric fidelity; and (3) an MLP-based implicit representation is integrated with a modified volumetric rendering formulation. Experiments demonstrate that the proposed method achieves +7.5% PSNR over Nerfacto and +6.2% over SeaThru-NeRF. It effectively suppresses underwater dynamic artifacts while preserving structural accuracy of static objects and fine background details. This work establishes a new paradigm for marine biological observation and high-fidelity underwater visual reconstruction.

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📝 Abstract
Neural radiance field (NeRF) research has made significant progress in modeling static video content captured in the wild. However, current models and rendering processes rarely consider scenes captured underwater, which are useful for studying and filming ocean life. They fail to address visual artifacts unique to underwater scenes, such as moving fish and suspended particles. This paper introduces a novel NeRF renderer and optimization scheme for an implicit MLP-based NeRF model. Our renderer reduces the influence of floaters and moving objects that interfere with static objects of interest by estimating a single surface per ray. We use a Gaussian weight function with a small offset to ensure that the transmittance of the surrounding media remains constant. Additionally, we enhance our model with a depth-based scaling function to upscale gradients for near-camera volumes. Overall, our method outperforms the baseline Nerfacto by approximately 7.5% and SeaThru-NeRF by 6.2% in terms of PSNR. Subjective evaluation also shows a significant reduction of artifacts while preserving details of static targets and background compared to the state of the arts.
Problem

Research questions and friction points this paper is trying to address.

Underwater scene modeling
Distractor removal
Neural radiance field enhancement
Innovation

Methods, ideas, or system contributions that make the work stand out.

NeRF renderer
Gaussian weight function
Depth-based scaling function
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