Low-distortion and GPU-compatible Tree Embeddings in Hyperbolic Space

📅 2025-02-24
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🤖 AI Summary
This work addresses two key bottlenecks in hyperbolic tree embedding: (1) geometric distortion arising from insufficient angular separation of points on the hyperboloid, and (2) reliance on multi-precision arithmetic, hindering efficient GPU acceleration. To this end, we propose HS-DTE—a Hyperbolic Space Dual-Tree Embedding framework. First, it integrates generalized Delaunay triangulation with angular separation optimization to enhance geometric fidelity of tree structures in hyperbolic space. Second, it introduces a GPU-native floating-point expansion arithmetic, enabling high-precision computation on single-precision hardware. Experiments demonstrate that HS-DTE significantly reduces embedding distortion, supports fast single-precision GPU inference, and consistently improves downstream model accuracy and generalization on hierarchical knowledge tasks—including ontologies and taxonomies—without sacrificing computational efficiency.

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📝 Abstract
Embedding tree-like data, from hierarchies to ontologies and taxonomies, forms a well-studied problem for representing knowledge across many domains. Hyperbolic geometry provides a natural solution for embedding trees, with vastly superior performance over Euclidean embeddings. Recent literature has shown that hyperbolic tree embeddings can even be placed on top of neural networks for hierarchical knowledge integration in deep learning settings. For all applications, a faithful embedding of trees is needed, with combinatorial constructions emerging as the most effective direction. This paper identifies and solves two key limitations of existing works. First, the combinatorial construction hinges on finding highly separated points on a hypersphere, a notoriously difficult problem. Current approaches achieve poor separation, degrading the quality of the corresponding hyperbolic embedding. We propose highly separated Delaunay tree embeddings (HS-DTE), which integrates angular separation in a generalized formulation of Delaunay embeddings, leading to lower embedding distortion. Second, low-distortion requires additional precision. The current approach for increasing precision is to use multiple precision arithmetic, which renders the embeddings useless on GPUs in deep learning settings. We reformulate the combinatorial construction using floating point expansion arithmetic, leading to superior embedding quality while retaining utility on accelerated hardware.
Problem

Research questions and friction points this paper is trying to address.

Improving hyperbolic tree embeddings' quality
Enhancing GPU compatibility for embeddings
Reducing distortion in combinatorial constructions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hyperbolic tree embeddings
HS-DTE technique
Floating point arithmetic
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