A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

📅 2026-04-26
📈 Citations: 0
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🤖 AI Summary
This work addresses the computational inefficiency of conventional bundle adjustment in multi-camera systems, which jointly optimizes camera poses and 3D points. By leveraging the generalized camera model, the authors introduce, for the first time, a purely pose-based geometric constraint that implicitly encodes 3D points through two reference observations and their associated poses, thereby entirely eliminating 3D point parameters from the optimization. The resulting formulation optimizes only camera poses, significantly enhancing computational efficiency while maintaining or even improving pose estimation accuracy. Experimental results on both synthetic and real-world datasets demonstrate that the proposed method consistently outperforms traditional bundle adjustment in terms of speed and accuracy.

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📝 Abstract
Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Problem

Research questions and friction points this paper is trying to address.

multi-camera systems
bundle adjustment
computational efficiency
pose optimization
feature redundancy
Innovation

Methods, ideas, or system contributions that make the work stand out.

pose-only constraint
multi-camera system
bundle adjustment
generalized camera model
efficient pose optimization
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