Efficient 4D Gaussian Stream with Low Rank Adaptation

📅 2025-02-23
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
To address the inherent trade-off among high computational cost, excessive bandwidth demand, and degraded rendering quality in long-duration dynamic scene novel view synthesis, this paper proposes the first 4D Gaussian-based dynamic reconstruction framework tailored for streaming video. Methodologically, we innovatively integrate Low-Rank Adaptation (LoRA) into 3D Gaussian Splatting to construct an incrementally updatable low-rank deformation model; further, we introduce block-wise spatiotemporal alignment and online optimization to enable continual learning and frame-level incremental reconstruction over arbitrarily long video sequences. Compared to state-of-the-art offline methods, our framework achieves comparable rendering fidelity (PSNR/SSIM), while reducing streaming bandwidth by 90% and substantially lowering GPU memory consumption and computational overhead. This provides a scalable solution for real-time, high-fidelity, long-duration dynamic novel view synthesis.

Technology Category

Application Category

📝 Abstract
Recent methods have made significant progress in synthesizing novel views with long video sequences. This paper proposes a highly scalable method for dynamic novel view synthesis with continual learning. We leverage the 3D Gaussians to represent the scene and a low-rank adaptation-based deformation model to capture the dynamic scene changes. Our method continuously reconstructs the dynamics with chunks of video frames, reduces the streaming bandwidth by $90%$ while maintaining high rendering quality comparable to the off-line SOTA methods.
Problem

Research questions and friction points this paper is trying to address.

Dynamic novel view synthesis
Low-rank adaptation deformation
Reduced streaming bandwidth
Innovation

Methods, ideas, or system contributions that make the work stand out.

4D Gaussian Stream technique
Low Rank Adaptation model
Dynamic scene reconstruction efficiency
🔎 Similar Papers
Zhenhuan Liu
Zhenhuan Liu
NVIDIA
S
Shuai Liu
Dept. of Automation, Shanghai Jiao Tong University, Shanghai, China
Y
Yidong Lu
Dept. of Automation, Shanghai Jiao Tong University, Shanghai, China
Y
Yirui Chen
Dept. of Automation, Shanghai Jiao Tong University, Shanghai, China
J
Jie Yang
Dept. of Automation, Shanghai Jiao Tong University, Shanghai, China
W
Wei Liu
Dept. of Automation, Shanghai Jiao Tong University, Shanghai, China