🤖 AI Summary
This study investigates how professional visualization designers perceive, evaluate, and apply inspiration—and how it functions within their design practice. Through semi-structured interviews with 21 designers, thematic coding, and cross-case analysis, we systematically identify three primary sources of inspiration: existing visualization artifacts, real-world phenomena, and personal experience. We further find that designers predominantly employ *reconstruction*—rather than direct replication—to achieve originality in inspiration transfer. Based on these findings, we propose a dual-mode “active–passive” inspiration practice model, elucidating the dynamic, iterative interplay between inspiration acquisition and transformation. This work extends cognitive theories of visualization design by grounding inspiration processes in empirical practice, and provides evidence-based insights for developing design-support tools and informing visualization education curricula. (149 words)
📝 Abstract
Inspiration plays an important role in design, yet its specific impact on data visualization design practice remains underexplored. This study investigates how professional visualization designers perceive and use inspiration in their practice. Through semi-structured interviews, we examine their sources of inspiration, the value they place on them, and how they navigate the balance between inspiration and imitation. Our findings reveal that designers draw from a diverse array of sources, including existing visualizations, real-world phenomena, and personal experiences. Participants describe a mix of active and passive inspiration practices, often iterating on sources to create original designs. This research offers insights into the role of inspiration in visualization practice, the need to expand visualization design theory, and the implications for the development of visualization tools that support inspiration and for training future visualization designers.