Efficient Inverse Multiagent Learning

📅 2025-02-20
📈 Citations: 0
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🤖 AI Summary
This paper addresses inverse game theory and inverse multi-agent learning: given observed behaviors, it infers reward function parameters under which those behaviors constitute (approximate) Nash equilibria. We propose the first unified, polynomial-time solvable min-max optimization framework that subsumes inverse game theory, inverse multi-agent learning, and a newly introduced inverse simulacrum learning—within a generative adversarial modeling paradigm enabling expectation-level behavioral replication. Our method integrates first-order oracle optimization (exact or stochastic), inverse reinforcement learning, and equilibrium theory. Evaluated on Spanish electricity price forecasting, it significantly outperforms ARIMA, demonstrating strong generalization to real-world time-series data and practical utility. Key contributions include: (i) a theoretical breakthrough in polynomial-time solvability of inverse equilibrium problems; (ii) a unifying framework bridging disparate inverse learning paradigms; and (iii) cross-paradigm modeling extensions—from static games to dynamic, multi-agent, and simulation-based settings.

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📝 Abstract
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.
Problem

Research questions and friction points this paper is trying to address.

Identify game payoff parameters
Develop polynomial-time algorithms
Enhance predictive accuracy in markets
Innovation

Methods, ideas, or system contributions that make the work stand out.

polynomial-time algorithms developed
generative-adversarial optimization used
simulacral learning extended
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