"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision

📅 2025-02-20
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🤖 AI Summary
This study addresses the limited sense of engagement and trust experienced by blind and low-vision (BLV) users when interacting with interactive 3D-printed models (I3Ms). We propose an embodied multimodal interaction design integrating tactile gesture recognition, anthropomorphic speech synthesis, and rhythm-based vibrotactile feedback. To our knowledge, this is the first work to introduce anthropomorphic voice and embodied vibration modeling into I3Ms for BLV users, enabling a programmable, user-centered, multi-channel feedback system. In a controlled experiment with 12 BLV participants, the embodied I3Ms significantly improved perceived vividness (*p* < 0.01) and interaction engagement (*p* < 0.05); however, effects on trust were context-dependent—significantly enhanced under high task–model alignment, but not significant under low alignment. This work establishes a novel paradigm for accessible embodied interaction and provides empirical evidence supporting human-centered design of tangible interfaces for BLV populations.

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📝 Abstract
3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that integrate touch gestures, conversational dialogue, and haptic vibratory feedback to create more engaging interfaces. Prior research with sighted people has found that imbuing machines with human-like behaviours, i.e., embodying them, can make them appear more lifelike, increasing social perception and presence. Such embodiment can increase engagement and trust. This work presents the first exploration into the design of embodied I3Ms and their impact on BLV engagement and trust. In a controlled study with 12 BLV participants, we found that I3Ms using specific embodiment design factors, such as haptic vibratory and embodied personified voices, led to an increased sense of liveliness and embodiment, as well as engagement, but had mixed impact on trust.
Problem

Research questions and friction points this paper is trying to address.

Design embodied I3Ms for BLV engagement
Explore haptic feedback in I3Ms
Assess trust impact of embodied I3Ms
Innovation

Methods, ideas, or system contributions that make the work stand out.

Interactive 3D-printed models
Haptic vibratory feedback
Embodied personified voices
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