Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

📅 2024-10-23
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address strategic coordination challenges in long-horizon human–machine collaboration under incomplete information, this paper proposes a multi-step intention-driven online cooperative decision-making framework. Methodologically, we extend shared-control games to support multi-action rounds and introduce IntentMCTS—an online Monte Carlo Tree Search algorithm integrating dynamic belief memory, multi-step intention modeling, and intention-augmented reward shaping. Our core contribution lies in overcoming the limitations of single-step intention reasoning, enabling interpretable, communicable multi-step goal inference and real-time planning. Evaluated on the Gnomes at Night benchmark, our approach improves task completion rate by 18.52% while significantly reducing execution steps and control switches. A user study further demonstrates reduced cognitive load and higher satisfaction, confirming that multi-step intention modeling enhances both long-term collaborative efficiency and human-centered adaptability.

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📝 Abstract
Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.
Problem

Research questions and friction points this paper is trying to address.

Enhance human-agent coordination in games
Implement multi-step intent for better performance
Develop IntentMCTS for strategic action selection
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-step intent integration
Memory module for environment dynamics
IntentMCTS algorithm for strategic planning
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