Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

๐Ÿ“… 2026-03-19
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๐Ÿค– AI Summary
This work addresses the challenge of performing 3D object scaling in extended reality (XR) using only one hand, a task traditionally requiring two-handed input and thus limiting mobility and convenience. The authors propose an implicit mode-switching mechanism based on the spatial alignment of gaze, hand, and target object, introducing for the first time the triadic alignment of eyeโ€“handโ€“object as a natural trigger condition. This enables users to scale objects through a simple one-handed pinch gesture, which can be seamlessly combined with translation for compound manipulation. By integrating gaze and gesture inputs with an alignment-detection algorithm and multiple scaling-mapping strategies, the approach significantly enhances the usability of one-handed 3D interaction in XR, as demonstrated in user studies. The findings further yield actionable design guidelines for future XR interfaces.

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๐Ÿ“ Abstract
As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.
Problem

Research questions and friction points this paper is trying to address.

unimanual interaction
3D object manipulation
scaling
extended reality
gaze-hand alignment
Innovation

Methods, ideas, or system contributions that make the work stand out.

unimanual interaction
gaze-hand alignment
pinch-to-scale
mode switching
extended reality
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