Steve-Evolving: Open-World Embodied Self-Evolution via Fine-Grained Diagnosis and Dual-Track Knowledge Distillation

📅 2026-03-13
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🤖 AI Summary
This work addresses the performance bottleneck of open-world embodied agents in long-horizon tasks, which stems from inadequate mechanisms for organizing and evolving experiential knowledge. To overcome this limitation, the authors propose a non-parametric self-evolution framework that enables structured experience anchoring, distillation of skills and executable safeguards, and online updating of LLM-based planners through fine-grained execution diagnostics and a dual-track knowledge distillation loop. Innovatively, a three-stage closed-loop mechanism integrates structured experience tuples, multi-dimensional indexing, and compositional diagnostic signals to support continual learning and decision optimization without requiring model parameter updates. Evaluated on the Minecraft MCU long-horizon task suite, the method significantly outperforms static retrieval baselines, demonstrating its effectiveness and scalability in complex, open-ended environments.

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📝 Abstract
Open-world embodied agents must solve long-horizon tasks where the main bottleneck is not single-step planning quality but how interaction experience is organized and evolved. To this end, we present Steve-Evolving, a non-parametric self-evolving framework that tightly couples fine-grained execution diagnosis with dual-track knowledge distillation in a closed loop. The method follows three phases: Experience Anchoring, Experience Distillation, and Knowledge-Driven Closed-Loop Control. In detail, Experience Anchoring solidifies each subgoal attempt into a structured experience tuple with a fixed schema (pre-state, action, diagnosis-result, and post-state) and organizes it in a three-tier experience space with multi-dimensional indices (e.g., condition signatures, spatial hashing, and semantic tags) plus rolling summarization for efficient and auditable recall. To ensure sufficient information density for attribution, the execution layer provides compositional diagnosis signals beyond binary outcomes, including state-difference summaries, enumerated failure causes, continuous indicators, and stagnation/loop detection. Moreover, successful trajectories of Experience Distillation are generalized into reusable skills with explicit preconditions and verification criteria, while failures are distilled into executable guardrails that capture root causes and forbid risky operations at both subgoal and task granularities. Besides, Knowledge-Driven Closed-Loop Control retrieved skills and guardrails are injected into an LLM planner, and diagnosis-triggered local replanning updates the active constraints online, forming a continual evolution process without any model parameter updates. Experiments on the long-horizon suite of Minecraft MCU demonstrate consistent improvements over static-retrieval baselines.
Problem

Research questions and friction points this paper is trying to address.

open-world embodied agents
long-horizon tasks
experience organization
self-evolution
execution diagnosis
Innovation

Methods, ideas, or system contributions that make the work stand out.

fine-grained diagnosis
dual-track knowledge distillation
non-parametric self-evolution
experience anchoring
knowledge-driven closed-loop control
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