🤖 AI Summary
This work addresses the challenge that purely kinematics-driven imitation learning often fails to ensure biomechanically plausible gait dynamics, particularly exhibiting physically inconsistent joint torque predictions. To overcome this limitation, the authors integrate foot–ground interaction information—specifically ground reaction forces and center of pressure—as dynamic constraints into a reinforcement learning–based imitation framework, embedding them directly into the reward function. Experimental results demonstrate that this approach significantly improves the agreement between joint torques generated in forward simulation and those computed via inverse dynamics, thereby enhancing both kinematic and dynamic physical realism in gait synthesis. The findings underscore the critical role of incorporating external dynamic cues for accurate biomechanical modeling.
📝 Abstract
With the growing interest in motion imitation learning (IL) for human biomechanics and wearable robotics, this study investigates how additional foot-ground interaction measures, used as reward terms, affect human gait kinematics and kinetics estimation within a reinforcement learning-based IL framework. Results indicate that accurate reproduction of forward kinematics alone does not ensure biomechanically plausible joint kinetics. Adding foot-ground contacts and contact forces to the IL reward terms enables the prediction of joint moments in forward walking simulation, which are significantly closer to those computed by inverse dynamics. This finding highlights a fundamental limitation of motion-only IL approaches, which may prioritize kinematics matching over physical consistency. Incorporating kinetic constraints, particularly ground reaction force and center of pressure information, significantly enhances the realism of internal and external kinetics. These findings suggest that, when imitation learning is applied to human-related research domains such as biomechanics and wearable robot co-design, kinetics-based reward shaping is necessary to achieve physically consistent gait representations.