DenseScout: Algorithm-System Co-design for Budgeted Tiny Object Selection on Edge Platforms

📅 2026-04-28
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🤖 AI Summary
This work addresses the challenge of deploying tiny object perception on edge platforms under stringent computational budgets and end-to-end latency constraints, where conventional detectors struggle to efficiently filter candidate regions with low overhead. To overcome this, we propose DenseScout, a lightweight dense response selector that formulates tiny object selection as a joint algorithm-system optimization problem. DenseScout employs a compact dense network with only 1.01M parameters to directly rank high-resolution image patches and integrates transmission-aware runtime scheduling for efficient deployment under QoS constraints on heterogeneous edge devices such as the RK3588 and Jetson Orin NX. Experimental results demonstrate that DenseScout significantly outperforms detector-based baselines in offline candidate selection, highlighting the critical role of co-design in achieving superior end-to-end performance.
📝 Abstract
Deploying tiny object perception on edge platforms is challenging because practical systems must satisfy both strict compute budgets and end-to-end latency constraints. A common strategy is to first select a small number of candidate patches from a high-resolution image and then apply downstream processing only to the selected regions. However, existing detector-based frontends are not well aligned with this setting: strong offline detection accuracy does not necessarily yield effective low-budget patch prioritization, nor does it guarantee usable performance once transport and inference delays are considered. In this work, we study budgeted tiny object selection on edge platforms from a joint algorithm--system perspective. We present DenseScout, a lightweight dense-response selector with only 1.01M parameters, which directly ranks candidate patch locations from a high-resolution scene via a lightweight proxy input and is better aligned with low-budget tiny-object prioritization than detector-style frontends. To bridge offline selector quality and deployable utility, we further develop a transport-aware runtime realization on heterogeneous edge devices and adopt QoS-constrained recall, which counts a target as successfully perceived only if it is covered by the selected regions and the end-to-end processing finishes before the deadline. Experiments show that DenseScout consistently outperforms detector-based baselines in offline budgeted patch-selection evaluation, especially in low-budget regimes, while cross-platform results on RK3588 and Jetson Orin NX show that deployable performance depends jointly on selector quality and runtime realization efficiency. These results suggest that edge tiny object perception should be optimized as an algorithm--system co-design problem rather than as isolated model selection.
Problem

Research questions and friction points this paper is trying to address.

tiny object selection
edge platforms
compute budget
latency constraints
algorithm-system co-design
Innovation

Methods, ideas, or system contributions that make the work stand out.

algorithm-system co-design
tiny object selection
edge computing
budgeted perception
QoS-constrained recall
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