🤖 AI Summary
Existing 3D vehicle generation methods suffer from low geometric fidelity and blurry textures, limiting their utility for downstream tasks. This work proposes a training-free optimization framework that leverages 2D generative priors anchored by 3D geometric constraints to jointly refine geometry and texture. A novel autoregressive texture refinement pipeline is introduced, integrating depth-guided multi-view fusion and vehicle symmetry priors to enforce cross-view consistency and mitigate error accumulation. Furthermore, high-frequency geometric details are recovered via normal map inversion, enabling mesh refinement. Evaluated on both synthetic and real-world vehicle datasets, the proposed method significantly outperforms current state-of-the-art approaches, achieving notable improvements in both geometric accuracy and texture quality.
📝 Abstract
Existing 3D vehicle generation methods often suffer from low geometric fidelity and blurry textures, hindering their downstream applications. While recent works adopt multi-view diffusion models for high-fidelity texture, they are often constrained by fixed viewpoints, limited resolution, and a reliance on costly fine-tuning to achieve cross-view consistency. In this paper, we propose HiFiVe, a training-free framework for high-fidelity vehicle modeling through joint texture and geometry enhancement by imposing 3D geometric constraints to anchor 2D generative priors. Specifically, we propose an auto-regressive texture refinement pipeline that progressively synthesizes high-resolution textures from arbitrary viewpoints. To ensure cross-view consistency, the coarse geometry serves as a synchronization prior, conditioning each generation step on previously synthesized frames via depth-based warping and multi-view texture fusion. Moreover, the inherent symmetry of vehicles is exploited to mitigate error accumulation. Finally, high-frequency surface details are recovered by refining the mesh geometry using normal maps estimated from the enhanced textures. Extensive experiments on synthetic and real-world vehicle datasets demonstrate that our method significantly improves both geometric detail and texture quality compared to state-of-the-art baselines.