LumiTokens: 3D Relighting via Token-Space Lighting Transformation

📅 2026-08-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出LumiTokens,通过在潜在场景令牌上直接进行变换来实现3D重新照明,无需显式3D表示或物理分解,支持渐进和可组合的照明编辑。
📝 Abstract
Existing 3D relighting methods operate through either explicit material decomposition, diffusion-based view-space generation, or a combination of both, requiring full recomputation for each new lighting condition. We observe that recent latent scene representations, which encode multi-view images into a set of compact tokens with no fixed physical semantics, open up a novel design space for relighting. We present LumiTokens, a framework that formulates 3D relighting as a direct transformation on latent scene tokens, without explicit 3D representations, rendering equations, or physics-based decomposition. Our model introduces a Scene Token Editor that processes scene tokens jointly with light-ray tokens through self-attention, producing updated tokens that can be decoded into multi-view-consistent relit images. To support diverse lighting types through a unified interface, all lighting signals, including environment maps, point lights, and area lights, are parameterized as Plucker ray tokens, enabling native 3D user interaction with a representation that carries no explicit spatial structure. Crucially, this design supports progressive relighting: because the editor's output remains in the same latent space as its input, a user can incrementally build up illumination one light source at a time, with each edit composing in token space. Experiments demonstrate that LumiTokens achieves comparable or superior relighting quality to other methods and supports progressive, composable lighting edits. Project page: https://neu-vi.github.io/LumiTokens/
Problem

Research questions and friction points this paper is trying to address.

3D Relighting
Latent Scene Representation
Lighting Transformation
Token-Space
Innovation

Methods, ideas, or system contributions that make the work stand out.

Token-Space Lighting Transformation
Scene Token Editor
Plucker ray tokens
Progressive relighting
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