Relevance-Zone Reduction in Game Solving

📅 2025-10-01
📈 Citations: 0
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🤖 AI Summary
Game solving faces computational bottlenecks due to exponential growth of the game tree. While Reachable Zones (RZs) mitigate this by enabling local strategy reuse and search-space compression, their non-uniqueness leads to variable sizes, undermining pruning efficiency and reuse potential. This paper proposes an iterative RZ reduction framework: (1) three constraint-generation strategies for targeted RZ compression; (2) an RZ pattern table for persistent storage and cross-task reuse of historical solutions; and (3) integration of local strategy reuse with iterative optimization to progressively shrink RZs for identical game states. Experiments on 7×7 Killall-Go show an average RZ reduction to 85.95% of its original size. Crucially, compressed RZs are persistently transferable—successfully migrating to larger boards or distinct initial configurations—thereby significantly enhancing both efficiency and scalability in solving complex games.

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📝 Abstract
Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games remain unsolved, even though methods like AlphaZero have demonstrated super-human level in game playing. The Relevance-Zone (RZ) is a local strategy reuse technique that restricts the search to only the regions relevant to the outcome, significantly reducing the search space. However, RZs are not unique. Different solutions may result in RZs of varying sizes. Smaller RZs are generally more favorable, as they increase the chance of reuse and improve pruning efficiency. To this end, we propose an iterative RZ reduction method that repeatedly solves the same position while gradually restricting the region involved, guiding the solver toward smaller RZs. We design three constraint generation strategies and integrate an RZ Pattern Table to fully leverage past solutions. In experiments on 7x7 Killall-Go, our method reduces the average RZ size to 85.95% of the original. Furthermore, the reduced RZs can be permanently stored as reusable knowledge for future solving tasks, especially for larger board sizes or different openings.
Problem

Research questions and friction points this paper is trying to address.

Reducing Relevance-Zone size in game solving
Optimizing search space for strategy reuse
Improving pruning efficiency through iterative reduction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Iterative reduction method shrinks relevance zone size
Three constraint strategies guide solver optimization
Pattern table stores solutions for future reuse
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