ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition

📅 2026-08-25
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出ExMesh++,通过自适应顶点分割与合并及UV一致性的保持,从多视图图像重建可重照明的UV-PBR网格资产,优化几何、材质和光照。
📝 Abstract
Multi-view reconstruction extends beyond surface recovery to editable and relightable mesh assets. Such assets require well-formed topology, valid UV parameterization, and explicit PBR material maps. Existing surface reconstruction approaches optimize implicit fields, Gaussian primitives, or other intermediate representations. Converting them into such assets often requires surface extraction and texture baking. Inverse-rendering methods estimate materials and illumination, yet these components often remain tied to neural fields or point-based primitives rather than the final mesh. Joint optimization of geometry, materials, and lighting may also allow these variables to compensate for one another, leading to ambiguous decomposition. To address these limitations, we present ExMesh++, a staged framework for reconstructing relightable UV-PBR mesh assets from multi-view images. The first stage refines explicit mesh geometry and topology through adaptive vertex splitting and merging, while maintaining UV consistency as the topology changes. The second stage fixes the resulting mesh-UV carrier and optimizes UV-space PBR maps together with environment lighting. Building on this stable carrier, ExMesh++ models one-bounce diffuse indirect illumination through secondary-ray tracing with shared UV-PBR materials. Experiments demonstrate competitive geometry accuracy, strong relighting performance, and direct usability of the exported assets in standard DCC workflows.
Problem

Research questions and friction points this paper is trying to address.

Multi-view reconstruction
UV-PBR mesh assets
Topology-Adaptive Reconstruction
PBR material maps
Relightable
Innovation

Methods, ideas, or system contributions that make the work stand out.

topology-adaptive reconstruction
UV consistency
PBR material maps
indirect illumination
multi-view images
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