CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

📅 2026-04-21
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work proposes a method for generating spatially consistent, navigable, and geographically grounded 3D video environments to support autonomous driving and robotics simulation. By fusing georegistered, multi-source, temporally misaligned data, the model achieves semantic disentanglement between static scenes and dynamic attributes during training and incorporates spatiotemporal priors to enable, for the first time, coherent long-horizon video synthesis under closed-loop trajectories and diverse weather conditions. The approach successfully generates physically plausible video sequences exceeding one minute in duration (over one thousand frames), significantly outperforming existing methods in complex trajectory navigation, illumination and weather consistency, and fidelity to real-world geographic reconstruction.

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Application Category

📝 Abstract
We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
Problem

Research questions and friction points this paper is trying to address.

spatially-grounded video generation
3D-consistent environment
real-world reconstruction
navigable simulation
geo-registered data
Innovation

Methods, ideas, or system contributions that make the work stand out.

spatially-grounded video generation
geo-registered data
semantic disentanglement
3D-consistent navigation
real-world simulation
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