Learning Unified Representation of 3D Gaussian Splatting

📅 2025-09-26
📈 Citations: 0
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🤖 AI Summary
In 3D Gaussian Splatting, Gaussian primitives suffer from parameter non-uniqueness, heterogeneity, and poor learnability. To address these issues, we propose a unified vectorized embedding representation based on a continuous submanifold field. Our method maps discrete Gaussian primitives onto a continuous low-dimensional submanifold, enabling disentangled modeling of geometric and appearance features while preserving structural consistency, ensuring parameter uniqueness, and enforcing channel alignment. This work introduces submanifold embedding to Gaussian representation learning for the first time and integrates it with vectorized encoding to yield an end-to-end differentiable, deep-learning-ready representation. Experiments demonstrate that our representation significantly improves model generalization and training stability, achieving superior performance in multi-scene 3D reconstruction and feature learning tasks.

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📝 Abstract
A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as features, especially for neural-network-based models. Directly feeding raw Gaussian parameters into learning frameworks fails to address the non-unique and heterogeneous nature of the Gaussian parameterization, yielding highly data-dependent models. This challenge motivates us to explore a more principled approach to represent 3D Gaussian Splatting in neural networks that preserves the underlying color and geometric structure while enforcing unique mapping and channel homogeneity. In this paper, we propose an embedding representation of 3DGS based on continuous submanifold fields that encapsulate the intrinsic information of Gaussian primitives, thereby benefiting the learning of 3DGS.
Problem

Research questions and friction points this paper is trying to address.

Learning unified vectorized representation for 3D Gaussian Splatting
Addressing non-unique heterogeneous Gaussian parameterization challenges
Creating embedding preserving color geometric structure with homogeneity
Innovation

Methods, ideas, or system contributions that make the work stand out.

Embedding representation for 3D Gaussian Splatting
Continuous submanifold fields encapsulate Gaussian primitives
Unified representation preserves color and geometric structure
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