UniMate: One Unified Model to Animate Diverse Skeletons

📅 2026-09-04
📈 Citations: 0
Influential: 0
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🤖 AI Summary
该研究提出UniMate,一种无需每骨架微调即可为任意骨架生成动画的统一模型,通过拓扑感知扩散转换器解决现有动画生成方法受限于特定拓扑的问题。
📝 Abstract
Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.
Problem

Research questions and friction points this paper is trying to address.

topology-constrained
animation generation
skeletons
Innovation

Methods, ideas, or system contributions that make the work stand out.

topology-aware diffusion transformer
graph-aware attention bias
spectral rotary position embedding
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