Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection

๐Ÿ“… 2026-09-04
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๐Ÿ“ Abstract
Pass receiver selection is a fundamental task in football analytics, aiming to predict the intended receiver under a given game state. This task is challenging with event-centered freeze-frame observations, a broadcast-like setting that provides only partial and variable player visibility without complete trajectories or stable player identities. The model must therefore reason over anonymous visible candidates, opponent pressure, and recent context under partial observation. To address this setting, we propose a Hierarchical Possession-aware Graph Pointer Network (HPGPN), which formulates pass receiver selection as variable-size candidate prediction over visible teammates. HPGPN jointly models current player interactions, local event context, and possession-level temporal dynamics. It represents the current pass situation with a graph, incorporates fixed event context, and uses dynamic possession history to capture how the attacking sequence evolves. Candidate representations are refined hierarchically by integrating spatial, contextual, and historical evidence, and a glimpse pointer head scores the receiver candidates. Experiments on public football event and freeze-frame data show that HPGPN improves pass receiver selection performance. Ablation studies demonstrate the effectiveness of graph-based interaction modeling, fixed event context, and dual-branch dynamic possession-history modeling.
Problem

Research questions and friction points this paper is trying to address.

Pass Receiver Selection
Event-centered Freeze-frame Observations
Partial Observation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical Possession-aware Graph Pointer Network
pass receiver selection
event-centered freeze-frame observations
dynamic possession history
graph-based interaction modeling
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Jingyi Wang
Beijing Engineering Research Center for IoT Software and Systems, Beijing University of Technology, Beijing, China; Beijing Key Laboratory of Interdisciplinary Intelligent Technologies in Sports Medicine and Engineering, Beijing University of Technology, Beijing, China
D
Da Li
Beijing Engineering Research Center for IoT Software and Systems, Beijing University of Technology, Beijing, China; Beijing Key Laboratory of Interdisciplinary Intelligent Technologies in Sports Medicine and Engineering, Beijing University of Technology, Beijing, China
Kaixin Wang
Kaixin Wang
Beijing University of Technology
graphdata miningreinforcement learningsampling
Z
Zhangqin Huang
Beijing Engineering Research Center for IoT Software and Systems, Beijing University of Technology, Beijing, China; Beijing Key Laboratory of Interdisciplinary Intelligent Technologies in Sports Medicine and Engineering, Beijing University of Technology, Beijing, China