Breaking the Assistant Mold: Modeling Behavioral Variation in LLM Based Procedural Character Generation

๐Ÿ“… 2026-01-06
๐Ÿ›๏ธ arXiv.org
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๐Ÿค– AI Summary
This work addresses the prevalent limitations of current large language models in role generationโ€”namely, their tendency toward monolithic moral stances and assistant-like response patterns, which constrain behavioral diversity and dramatic tension. To mitigate these issues, the authors propose PersonaWeaver, a novel framework that systematically identifies and alleviates both positive moral bias and assistant bias in character generation. By decoupling world-building attributes (e.g., identity, demographics) from behavior-shaping dimensions (e.g., moral stance, interaction style), PersonaWeaver enables controllable diversification across first-order behavioral traits and second-order linguistic features such as tone, punctuation, and utterance length. Experimental results demonstrate that this approach significantly enhances the diversity and realism of generated characters in terms of moral positioning, response strategies, and stylistic expression, thereby substantially improving their dramatic expressiveness in virtual settings.

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๐Ÿ“ Abstract
Procedural content generation has enabled vast virtual worlds through levels, maps, and quests, but large-scale character generation remains underexplored. We identify two alignment-induced biases in existing methods: a positive moral bias, where characters uniformly adopt agreeable stances (e.g. always saying lying is bad), and a helpful assistant bias, where characters invariably answer questions directly (e.g. never refusing or deflecting). While such tendencies suit instruction-following systems, they suppress dramatic tension and yield predictable characters, stemming from maximum likelihood training and assistant fine-tuning. To address this, we introduce PersonaWeaver, a framework that disentangles world-building (roles, demographics) from behavioral-building (moral stances, interactional styles), yielding characters with more diverse reactions and moral stances, as well as second-order diversity in stylistic markers like length, tone, and punctuation. Code: https://github.com/mqraitem/Persona-Weaver
Problem

Research questions and friction points this paper is trying to address.

procedural character generation
alignment bias
moral bias
helpful assistant bias
behavioral diversity
Innovation

Methods, ideas, or system contributions that make the work stand out.

procedural character generation
behavioral variation
alignment bias
PersonaWeaver
large language models
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