🤖 AI Summary
Existing monocular video 4D reconstruction methods rely on low-rank assumptions, limiting their ability to model complex, spatially heterogeneous dynamic deformations. To address this, we propose Oriented Hyper-Gaussian Representation (OHGR), the first method to explicitly embed a global scene orientation field as a core latent state in 4D modeling—thereby eliminating restrictive low-rank constraints. OHGR jointly models spatiotemporal, geometric, and orientational information through orientation-guided geometric evolution and conditional slicing, enabling region-adaptive deformation inference. Evaluated on real-world complex dynamic scenes, our approach achieves significantly higher reconstruction fidelity compared to state-of-the-art methods, demonstrating superior accuracy in geometry, motion, and structural coherence.
📝 Abstract
We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various motion anchors, such as graph nodes or spline control points, they often rely on low-rank assumptions and fall short in modeling complex, region-specific deformations inherent to unconstrained dynamics. OriGS addresses this by introducing a hyperdimensional representation grounded in scene orientation. We first estimate a Global Orientation Field that propagates principal forward directions across space and time, serving as stable structural guidance for dynamic modeling. Built upon this, we propose Orientation-aware Hyper-Gaussian, a unified formulation that embeds time, space, geometry, and orientation into a coherent probabilistic state. This enables inferring region-specific deformation through principled conditioned slicing, adaptively capturing diverse local dynamics in alignment with global motion intent. Experiments demonstrate the superior reconstruction fidelity of OriGS over mainstream methods in challenging real-world dynamic scenes.