Efficient Human-Contact Representation for Human-Scene Interaction

📅 2026-08-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of high-dimensional input redundancy and low computational efficiency in existing methods for modeling human-scene interaction. To overcome these limitations, the authors propose an efficient representation based on sparse contact masks that retain only the critical contact regions, along with dedicated sparse neural network operators designed to replace conventional dense operations. This approach substantially reduces data redundancy while achieving state-of-the-art reconstruction accuracy across three public benchmarks. Moreover, it delivers a computational speedup of at least 12× compared to baseline methods, effectively balancing reconstruction fidelity with computational efficiency.
📝 Abstract
Human-scene interaction is an active research topic with several industrial applications in virtual reality, gaming, robotics, and surveillance. Despite significant progress in network architectures to improve the results or optimize models' parameters for fast inference speed, the efficient representation of contact between humans and their environments remains an open challenge. In this paper, we propose a new efficient human-contact representation for human-scene interaction. Our primary contribution is the introduction of sparse contact masks that strategically select essential contact information, significantly reducing redundant data in high-dimensional inputs. Leveraging this efficient contact representation, we propose a suite of sparse operators to replace traditional dense operators within deep network layers for faster computation. Our approach not only enhances computational speed but also filters out non-essential contact data, thereby improving the precision of human-scene interaction models. To validate the effectiveness of our method, we conduct intensive experiments across three public benchmark datasets, focusing on two critical tasks for human-scene interaction: contact prediction and scene synthesis. The experimental results show that our approach outperforms state-of-the-art models in reconstruction accuracy and achieves a computation speed-up of at least 12 times over recent baselines.
Problem

Research questions and friction points this paper is trying to address.

human-scene interaction
contact representation
efficient representation
sparse contact
computational efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

sparse contact masks
efficient representation
human-scene interaction
sparse operators
contact prediction
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