MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

📅 2024-08-27
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses controllable region-wise deformation of 3D meshes toward multiple textual or visual targets, enabling users to specify arbitrary vertex subsets for localized semantic expression (e.g., “dog” vs. “turtle”). We propose a novel paradigm—Blended Score Distillation (BSD)—that injects and fuses multi-target gradients into attention layers of a diffusion-based U-Net. We further introduce the first probability-based ROI mapping mechanism for 3D-consistent masking, ensuring spatially precise concept localization. By integrating differentiable rendering with unified multi-target gradient optimization, our method achieves fine-grained regional control, adjustable concept strength, and coherent multi-concept editing—all while preserving geometric fidelity. Experiments demonstrate effectiveness across diverse mesh topologies, significantly improving flexibility and controllability in multi-target 3D geometric editing.

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📝 Abstract
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g.,"a dog"and"a turtle,"or inspirational images, and the local regions can be selected as any number of vertices on the mesh. We can effectively control the influence of the concepts and mix them together using a novel score distillation approach, referred to as the Blended Score Distillation (BSD). BSD operates on each attention layer of the denoising U-Net of a diffusion model as it extracts and injects the per-objective activations into a unified denoising pipeline from which the deformation gradients are calculated. To localize the expression of these activations, we create a probabilistic Region of Interest (ROI) map on the surface of the mesh, and turn it into 3D-consistent masks that we use to control the expression of these activations. We demonstrate the effectiveness of BSD empirically and show that it can deform various meshes towards multiple objectives. Our project page is at https://threedle.github.io/MeshUp.
Problem

Research questions and friction points this paper is trying to address.

Deforming 3D meshes towards multiple targets
Controlling local concept expression regions
Blending concepts using novel score distillation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Blended Score Distillation technique
Probabilistic Region of Interest map
Multi-target 3D mesh deformation
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