🤖 AI Summary
This work proposes an object-based audio editing approach for audiobook adaptation, introducing an object-oriented paradigm to narrative audio production. Addressing the cumbersome, labor-intensive process traditionally required to coordinate speech, sound effects, and music—particularly when local script revisions necessitate extensive manual re-synchronization—the method leverages natural language processing to extract story objects from text and automatically associate them with corresponding audio assets. This enables multitrack composition and synchronized, cross-asset updates. User studies demonstrate that the approach significantly reduces cognitive workload and lowers the barrier to entry for creators, while fine-tuned outputs achieve near-professional quality. Furthermore, the framework exhibits strong potential for generalization to other forms of narrative audio due to its modularity, usability, and scalability.
📝 Abstract
Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.