ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

📅 2026-02-25
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🤖 AI Summary
This study addresses the lack of effective feedback on movement balance, posture, and timing in autonomous basketball training by proposing an augmented reality (AR) system integrated with a Behavioral Skills Training (BST) framework. The system combines 3D motion reconstruction, multimodal AR feedback—including visual overlays, rhythmic cues, and voice guidance—and a large language model (LLM) to map spatiotemporal joint kinematics into natural-language coaching prompts. For the first time, this approach generates personalized, interpretable, real-time suggestions for performance improvement. In two user studies involving 16 participants, AI-generated feedback significantly outperformed baseline methods, with users consistently reporting that the system effectively helped them identify and correct postural and balance issues, thereby enhancing motor learning efficiency.

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📝 Abstract
We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.
Problem

Research questions and friction points this paper is trying to address.

skill training
error identification
motion feedback
posture correction
self-guided learning
Innovation

Methods, ideas, or system contributions that make the work stand out.

Augmented Reality
Large Language Model
3D Motion Reconstruction
Behavioral Skills Training
AI Coaching Agent
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