Timing Games: Probabilistic backrunning and spam

📅 2026-02-25
📈 Citations: 0
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🤖 AI Summary
This study investigates how multiple agents compete for stochastically arriving opportunities under information delays and action costs, with a focus on the resource waste caused by probabilistic backrunning in blockchain systems. The authors formulate the first continuous-time sequential game model with n players that formally captures backrunning as a strategic interaction involving delayed observation and costly actions, and they rigorously characterize its unique symmetric Nash equilibrium. Theoretical analysis reveals that “spam”—the submission of low-value or redundant actions—emerges endogenously as an equilibrium strategy. Furthermore, the work quantifies the worst-case loss in social efficiency, demonstrating that under high competition intensity, the system generates excessive inefficient actions, leading to substantial welfare degradation.

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📝 Abstract
There are $n$ players who compete by timing their actions. An opportunity appears randomly on a time interval. Whoever takes an action the fastest after the opportunity has arisen wins. The occurrence of the opportunity is observed only with a delay. Taking actions is costly. We characterize the unique symmetric equilibrium of this game and study worst-case inefficiency of equilibria. Our main motivation is the study of ``probabilistic backrunning" on blockchains, where arbitrageurs want to place an order immediately after a trade that impacts the price on an exchange or after an oracle update. In this context, the number of actions taken can be interpreted as a measure of costly ``spam" generated to compete for the opportunity.
Problem

Research questions and friction points this paper is trying to address.

timing games
probabilistic backrunning
blockchain
spam
opportunity competition
Innovation

Methods, ideas, or system contributions that make the work stand out.

timing games
probabilistic backrunning
blockchain arbitrage
symmetric equilibrium
transaction spam
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