🤖 AI Summary
Real-time, smooth 3D reconstruction of highly deformable soft tissues from monocular endoscopic views remains challenging. This work proposes a novel approach that integrates signed distance field (SDF)-guided meshes with 3D Gaussian splatting, leveraging multi-level geometric regularization—combining local rigidity constraints and global non-rigid deformation modeling—to achieve high-quality surface reconstruction and real-time rendering while preserving physical plausibility. The method significantly outperforms existing techniques, delivering enhanced geometric fidelity and richer texture detail, making it well-suited for demanding applications such as robot-assisted surgery where both accuracy and efficiency are critical.
📝 Abstract
Reconstructing deformable endoscopic tissues is crucial for achieving robot-assisted surgery. However, 3D Gaussian Splatting-based approaches encounter challenges in achieving consistent tissue surface reconstruction, while existing NeRF-based methods lack real-time rendering capabilities. In pursuit of both smooth deformable surfaces and real-time rendering, we introduce a novel approach based on 3D Gaussian Splatting. Specifically, we introduce surface-aware reconstruction, initially employing a Sign Distance Field-based method to construct a mesh, subsequently utilizing this mesh to constrain the Gaussian Splatting reconstruction process. Furthermore, to ensure the generation of physically plausible deformations, we incorporate local rigidity and global non-rigidity restrictions to guide Gaussian deformation, tailored for the highly deformable nature of soft endoscopic tissue. Based on 3D Gaussian Splatting, our proposed method delivers a fast rendering process and smooth surface appearances. Quantitative and qualitative analysis against alternative methodologies shows that our approach achieves solid reconstruction quality in both textures and geometries.