OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction

📅 2025-09-29
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🤖 AI Summary
To address inaccurate geometric reconstruction in textureless indoor regions and the decoupling between mesh extraction and Gaussian point optimization, this paper proposes a novel end-to-end framework for jointly optimizing an explicit triangular mesh and 2D Gaussians (splats). A differentiable binding mechanism dynamically links Gaussian spatial attributes to mesh vertices, while an iterative, geometry-error-driven mesh refinement strategy is introduced. Geometric regularization is enhanced by integrating monocular normal supervision with explicit mesh constraints; robustness is further improved via adaptive patch partitioning and pruning. This work presents the first differentiable co-optimization of meshes and Gaussians. On mainstream indoor reconstruction benchmarks, it achieves a 47.3% reduction in Chamfer-L1 distance over 2DGS—setting a new state-of-the-art—while maintaining high-fidelity novel-view synthesis.

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📝 Abstract
Neural rendering with Gaussian splatting has advanced novel view synthesis, and most methods reconstruct surfaces via post-hoc mesh extraction. However, existing methods suffer from two limitations: (i) inaccurate geometry in texture-less indoor regions, and (ii) the decoupling of mesh extraction from optimization, thereby missing the opportunity to leverage mesh geometry to guide splat optimization. In this paper, we present OMeGa, an end-to-end framework that jointly optimizes an explicit triangle mesh and 2D Gaussian splats via a flexible binding strategy, where spatial attributes of Gaussian Splats are expressed in the mesh frame and texture attributes are retained on splats. To further improve reconstruction accuracy, we integrate mesh constraints and monocular normal supervision into the optimization, thereby regularizing geometry learning. In addition, we propose a heuristic, iterative mesh-refinement strategy that splits high-error faces and prunes unreliable ones to further improve the detail and accuracy of the reconstructed mesh. OMeGa achieves state-of-the-art performance on challenging indoor reconstruction benchmarks, reducing Chamfer-$L_1$ by 47.3% over the 2DGS baseline while maintaining competitive novel-view rendering quality. The experimental results demonstrate that OMeGa effectively addresses prior limitations in indoor texture-less reconstruction.
Problem

Research questions and friction points this paper is trying to address.

Jointly optimizes explicit meshes and Gaussian splats for reconstruction
Improves geometry accuracy in texture-less indoor regions
Integrates mesh constraints and normal supervision for regularization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Jointly optimizes explicit mesh and Gaussian splats
Integrates mesh constraints and normal supervision
Uses iterative mesh-refinement strategy for accuracy
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