Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning

📅 2025-09-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing game level generation methods evaluate diversity along only a single dimension, failing to simultaneously satisfy requirements concerning content structure, player experience, and playability. Method: We propose a multi-objective evolutionary learning framework that formulates level generation as a joint optimization problem over multiple diversity metrics—including topological dissimilarity, behavioral diversity, and difficulty distribution—and concurrently explores the Pareto front of playability and multi-dimensional diversity during training. By tightly integrating generative models with multi-objective evolutionary algorithms, our approach enables end-to-end co-optimization of diverse dimension-specific metrics. Results: Experiments on the Super Mario benchmark demonstrate significant improvements in structural, behavioral, and player-perceived diversity. Moreover, the framework supports demand-driven customization of generation strategies, establishing a novel paradigm for controllable and interpretable diversity-aware level generation.

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📝 Abstract
In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally multi-dimensional, leading to conflicted, complementary, or both relationships among these dimensions. However, existing level generation approaches often fail to comprehensively assess diversity across those dimensions. This paper aims to expand horizons of level diversity by considering multi-dimensional diversity when training generative models. We formulate the model training as a multi-objective learning problem, where each diversity metric is treated as a distinct objective. Furthermore, a multi-objective evolutionary learning framework that optimises multiple diversity metrics simultaneously throughout the model training process is proposed. Our case study on the commonly used benchmark Super Mario Bros. demonstrates that our proposed framework can enhance multi-dimensional diversity and identify a Pareto front of generative models, which provides a range of tradeoffs among playability and two representative diversity metrics, including a content-based one and a player-centered one. Such capability enables decision-makers to make informed choices when selecting generators accommodating a variety of scenarios and the diverse needs of players and designers.
Problem

Research questions and friction points this paper is trying to address.

Comprehensive assessment of multi-dimensional game level diversity metrics
Optimizing conflicted diversity objectives during generative model training
Balancing playability with content-based and player-centered diversity metrics
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-objective evolutionary learning optimizes diversity metrics
Treats each diversity metric as distinct objective
Identifies Pareto front for playability-diversity tradeoffs
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