LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

📅 2024-08-27
🏛️ arXiv.org
📈 Citations: 2
Influential: 0
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🤖 AI Summary
To address the challenge of efficiently streaming online 3D worlds using 3D Gaussian Splatting (3DGS) under bandwidth-constrained extended reality (XR) scenarios, this paper proposes a hierarchical 3D Gaussian Splatting representation. Our method introduces: (1) a novel hierarchical cumulative Gaussian structure enabling progressive decoding and rendering; and (2) dynamic opacity optimization coupled with an occupancy-map-guided sparsification scheduling mechanism, achieving continuous quality–bandwidth trade-offs. Experimental results demonstrate that, at only 23% of the original model size, our approach improves SSIM by 50.71% and reduces LPIPS by 286.53%, significantly enhancing bandwidth adaptability and visual fidelity. This work establishes a new paradigm for lightweight, adaptive 3D streaming.

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📝 Abstract
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.
Problem

Research questions and friction points this paper is trying to address.

Adaptive streaming for bandwidth-constrained XR environments
Progressive rendering for continuous quality adaptation
Efficient management of 3D Gaussian splats
Innovation

Methods, ideas, or system contributions that make the work stand out.

Layered 3D Gaussian Splatting
Dynamic opacity optimization
Occupancy maps management
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