🤖 AI Summary
To address the challenge of efficiently streaming online 3D worlds using 3D Gaussian Splatting (3DGS) under bandwidth-constrained extended reality (XR) scenarios, this paper proposes a hierarchical 3D Gaussian Splatting representation. Our method introduces: (1) a novel hierarchical cumulative Gaussian structure enabling progressive decoding and rendering; and (2) dynamic opacity optimization coupled with an occupancy-map-guided sparsification scheduling mechanism, achieving continuous quality–bandwidth trade-offs. Experimental results demonstrate that, at only 23% of the original model size, our approach improves SSIM by 50.71% and reduces LPIPS by 286.53%, significantly enhancing bandwidth adaptability and visual fidelity. This work establishes a new paradigm for lightweight, adaptive 3D streaming.
📝 Abstract
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.