Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors

📅 2026-06-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the limitations of current quadrupedal robots, which exhibit limited behavioral diversity and rely heavily on real animal data, suffering from fragile cross-species motion reconstruction and morphological adaptation challenges. To overcome these issues, the authors propose Uni-Mo, a fully automated framework that reframes the scarcity of motion data as a generative task. Leveraging large language models to produce semantic behavior prompts, the framework synthesizes identity-consistent quadruped motion videos via a video diffusion model and extracts 3D trajectories to train reinforcement learning-based tracking policies. The study introduces Quad-Imaginarium, an open-source dataset comprising 7,488 annotated sequences (18.5 hours total). Evaluated on the Unitree Go2 platform, the method successfully deployed 392 randomly selected motions with a 96.7% real-world success rate and 97.6% in simulation, substantially enhancing the expressiveness and generalization capabilities of quadrupedal robots.
📝 Abstract
Quadruped robots have achieved remarkable locomotion, yet their behavioral repertoire remains confined to a few gaits--far from the expressive, companion-like presence long envisioned for them. Attempts to import the humanoid recipe of large-scale motion data have inherited one tacit assumption: that robot motion must first pass through an animal body, making data collection dependent on cooperative animals, reconstruction fragile across species, and retargeting ill-posed across incompatible morphologies. We propose Uni-Mo, a fully automated pipeline that removes the animal from the loop by reframing data scarcity as a generation problem: an LLM proposes motion prompts, a video diffusion model synthesizes the corresponding robot behaviors, and the generated videos are lifted into 3D reference trajectories used to train tracking policies deployed on a real Unitree Go2. To make naively-drifting generations reliably extractable, we introduce an Identity Consistency Loss that enforces appearance coherence across frames. We release Quad-Imaginarium at https://github.com/GaoLii/Quad-Imaginarium.git, the resulting open-source dataset of 7,488 language-annotated quadruped motions (18.5 hours) spanning acrobatic and performative behaviors. We validate 392 randomly sampled motions on a real Unitree Go2 with a 96.7% deployment success rate, complemented by a 97.6% success rate across the full dataset in simulation.
Problem

Research questions and friction points this paper is trying to address.

quadrupedal motion
motion generation
data scarcity
behavioral repertoire
motion retargeting
Innovation

Methods, ideas, or system contributions that make the work stand out.

generative video priors
quadrupedal motion generation
identity consistency loss
motion retargeting
diffusion models
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