GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion

📅 2026-06-25
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing single-image multi-view face generation methods suffer from cross-view geometric inconsistency due to the absence of explicit 3D structural constraints. This work proposes a dual-stream diffusion framework that jointly synthesizes multi-view RGB images and 3D facial geometry by introducing a viewpoint-invariant UV position map as a shared geometric representation. To enforce mutual consistency between appearance and geometry, the method incorporates a geometry-guided attention alignment loss leveraging a shared attention mechanism. Evaluated on the RenderMe-360 and NeRSemble datasets, the proposed approach significantly outperforms existing methods in both visual fidelity and cross-view geometric consistency, while also enabling more efficient 3D reconstruction.
📝 Abstract
We present GeoFace, a geometry-constrained multi-view diffusion framework for consistent face generation from a single input. % While recent multi-view diffusion models achieve photorealistic synthesis at the per-view level, they lack an explicit mechanism to enforce a shared 3D structure across views, often leading to inconsistent geometry across viewpoints. To address this, GeoFace proposes a unified dual-stream framework for joint generation of multi-view RGB images and 3D face geometry, where the appearance and geometry streams interact through shared attention layers. To encourage the two streams to mutually constrain each other, we introduce a geometry-guided attention alignment loss that supervises the cross-attention between appearance and geometry tokens with 3D-consistent correspondences, enabling the appearance stream to correctly reference pose-invariant geometric cues for robust alignment across viewpoints. Geometry is represented as a canonical UV position map, derived from a FLAME mesh fitted to multi-view observations, serving as a view-invariant shared constraint across all generated views. Experiments on RenderMe-360 and NeRSemble demonstrate that GeoFace consistently outperforms existing methods in both visual quality and cross-view geometric consistency, facilitating more efficient 3D reconstruction.
Problem

Research questions and friction points this paper is trying to address.

multi-view face generation
geometric consistency
3D face reconstruction
diffusion models
cross-view alignment
Innovation

Methods, ideas, or system contributions that make the work stand out.

geometry-constrained diffusion
multi-view face generation
3D-consistent attention
canonical UV position map
dual-stream framework