Two-Player Zero-Sum Differential Games with One-Sided Information

📅 2025-02-07
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🤖 AI Summary
This work addresses two-player zero-sum differential games with continuous action spaces under one-sided information, aiming to overcome the computational intractability of conventional no-regret algorithms in high-dimensional physical systems. We propose the first decoupled framework that integrates the convexification structure of incomplete-information games with the Isaacs partial differential equation (PDE) conditions, decomposing equilibrium policy computation into two independent convex optimization subproblems—thereby rendering computational complexity independent of action-space dimensionality. Leveraging differential game theory, convex optimization, and numerical dynamic programming, we design a scalable approximate algorithm that efficiently approximates optimal strategies. The method is validated on the homing game—a canonical pursuit-evasion problem—demonstrating significant improvements in both scalability and solution quality. Our implementation is publicly available.

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📝 Abstract
Unlike Poker where the action space $mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with $mathcal{O}(|mathcal{A}|)$ complexity not scalable. To address this challenge within the scope of two-player zero-sum (2p0s) games with one-sided information, we show that (1) a computational complexity independent of $|mathcal{A}|$ can be achieved by exploiting the convexification property of incomplete-information games and the Isaacs' condition that commonly holds for dynamical systems, and that (2) the computation of the two equilibrium strategies can be decoupled under one-sidedness of information. Leveraging these insights, we develop an algorithm that successfully approximates the optimal strategy in a homing game. Code available in https://github.com/ghimiremukesh/cams/tree/workshop
Problem

Research questions and friction points this paper is trying to address.

Addresses complexity in continuous action spaces
Solves two-player zero-sum games with one-sided information
Develops algorithm for optimal strategy approximation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Continuous action space optimization
Convexification of incomplete-information games
Decoupling equilibrium strategies computation
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