NextBestPath: Efficient 3D Mapping of Unseen Environments

📅 2025-02-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address inefficiencies in active 3D mapping within unknown indoor environments—including suboptimal navigation paths, susceptibility to local minima, and limitations of existing datasets (e.g., low geometric complexity and inaccurate ground truth)—this paper proposes a long-horizon goal-driven navigation framework. Methodologically, we introduce the “Next Best Path” (NBP) prediction paradigm, jointly modeling surface coverage gain and obstacle map estimation. We further incorporate geometry-aware data augmentation, curriculum learning, and high-fidelity map generation based on the DOOM engine. Our contributions include: (i) the first high-complexity, ground-truth-accurate indoor mapping benchmark, AiMDoom; and (ii) state-of-the-art performance on both MP3D and AiMDoom—achieving 21.3% higher mapping efficiency and 18.7% greater coverage than prior methods, with strong generalization across multi-scale and highly cluttered scenes.

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📝 Abstract
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity.
Problem

Research questions and friction points this paper is trying to address.

Efficient 3D mapping in unseen environments
Overcoming local area entrapment in mapping
Enhancing indoor dataset geometric complexity accuracy
Innovation

Methods, ideas, or system contributions that make the work stand out.

Novel dataset AiMDoom
Next-best-path (NBP) method
Joint prediction of coverage gains
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