The Effectiveness of a Virtual Reality-Based Training Program for Improving Body Awareness in Children with Attention Deficit and Hyperactivity Disorder

📅 2026-02-19
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🤖 AI Summary
This study addresses bodily awareness deficits—particularly in spatial perception, body part recognition, and motor expression—among children aged 4–7 with attention-deficit/hyperactivity disorder (ADHD). For the first time, a structured virtual reality (VR) training system was applied to this population using a quasi-experimental design. The experimental group received an immersive VR intervention over three months (36 sessions) and was compared to a control group. Assessments included the Stanford-Binet Intelligence Scales (Fifth Edition), the Conners ADHD Rating Scales, and a custom Bodily Awareness Scale. Results demonstrated significant post-intervention improvements in bodily awareness for the experimental group, with effects maintained at one-month follow-up, thereby confirming the feasibility and efficacy of VR as a safe, immersive, and sustainable intervention medium for young children with ADHD.

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📝 Abstract
This study investigates the effectiveness of a Virtual Reality (VR)-based training program in improving body awareness among children with Attention Deficit Hyperactivity Disorder (ADHD). Utilizing a quasi-experimental design, the research sample consisted of 10 children aged 4 to 7 years, with IQ scores ranging from 90 to 110. Participants were divided into an experimental group and a control group, with the experimental group receiving a structured VR intervention over three months, totaling 36 sessions. Assessment tools included the Stanford-Binet Intelligence Scale (5th Edition), the Conners Test for ADHD, and a researcher-prepared Body Awareness Scale. The results indicated statistically significant differences between pre-test and post-test scores for the experimental group, demonstrating the program's efficacy in enhancing spatial awareness, body part identification, and motor expressions. Furthermore, follow-up assessments conducted one month after the intervention revealed no significant differences from the post-test results, confirming the sustainability and continuity of the program's effects over time. The findings suggest that immersive VR environments provide a safe, engaging, and effective therapeutic medium for addressing psychomotor deficits in early childhood ADHD.
Problem

Research questions and friction points this paper is trying to address.

body awareness
Attention Deficit Hyperactivity Disorder
children
psychomotor deficits
spatial awareness
Innovation

Methods, ideas, or system contributions that make the work stand out.

Virtual Reality
Body Awareness
ADHD
Immersive Intervention
Psychomotor Training
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