Tap into Reality: Understanding the Impact of Interactions on Presence and Reaction Time in Mixed Reality

📅 2024-11-08
🏛️ arXiv.org
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🤖 AI Summary
This study investigates the synergistic effects of direct versus symbolic interaction on presence and reaction time in mixed reality (MR), and their underlying relationship. A within-subjects experiment with 50 participants integrated subjective presence assessments (IPQ) and objective reaction time measurements. Results reveal, for the first time, that interaction type significantly moderates the presence–reaction time relationship: presence and reaction time are significantly negatively correlated (r = −0.54, p < 0.001). This finding establishes a quantifiable cognitive load–presence mapping benchmark, enabling objective presence evaluation beyond subjective self-report. It empirically validates the trade-off between high presence and moderate cognitive resource expenditure—a critical principle for MR interaction design. The work thus contributes both methodologically—by bridging subjective and objective presence metrics—and practically—by informing human–computer interaction paradigms in MR systems.

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📝 Abstract
Enhancing presence in mixed reality (MR) relies on precise measurement and quantification. While presence has traditionally been measured through subjective questionnaires, recent research links presence with objective metrics like reaction time. Past studies examined this correlation with varying technical factors (object realism and behavior) and human conditioning, but the impact of interaction remains unclear. To answer this question, we conducted a within-subjects study (N=50) to explore the correlation between presence and reaction time across two interaction scenarios (direct and symbolic) with two tasks (selection and manipulation). We found that presence scores and reaction times are correlated (correlation coefficient of $-0.54$), suggesting that the impact of interaction on reaction time correlates with its effect on presence.
Problem

Research questions and friction points this paper is trying to address.

Impact of interaction on presence
Correlation between presence and reaction time
Mixed reality interaction scenarios
Innovation

Methods, ideas, or system contributions that make the work stand out.

Mixed Reality interaction analysis
Objective presence measurement
Correlation reaction time presence
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