From Brick to Click: Comparing LEGO Building in Virtual Reality and the Physical World

📅 2025-02-06
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🤖 AI Summary
This study investigates the feasibility and educational value of migrating traditional physical LEGO construction activities into virtual reality (VR) environments. Method: We systematically compare three conditions—physical construction, basic VR, and enhanced VR incorporating “superpowers” (e.g., mid-air grasping, automatic alignment)—assessing performance, engagement, and creativity. Guided by the principle of *controllable automation*, we design a VR system integrating hand-tracking, physics simulation, and modular, configurable superpowers. Contribution/Results: A user study with 22 participants demonstrates that enhanced VR significantly improves creative output quality, user preference, and presence compared to both physical and basic VR conditions. This work provides the first empirical validation that VR-enabled superpowers positively enhance open-ended constructive learning. It contributes theoretical insights and an implementable design paradigm for VR-based education, cognitive rehabilitation, and creative human–computer interaction.

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📝 Abstract
We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with"superpowers". The study aims to understand how traditional creative hands-on activities translate to virtual environments, with potential benefits for educational, training, entertainment, and therapeutic uses. 22 participants engaged in both structured assembly and creative free-building tasks across these environments. We investigated differences in user performance, engagement, and creativity, with a focus on how the additional VR functionalities influenced the building experience. The findings reveal that while the physical environment offers a familiar tactile experience, VR, particularly with added superpowers, was clearly favoured by participants in the creative free-building scenario. Our recommendations for VR design include balancing automation with user control to enhance task efficiency while maintaining engagement, and implementing intuitive systems that manage complexity to prevent user overwhelm and support creative freedom.
Problem

Research questions and friction points this paper is trying to address.

Comparing LEGO building in physical and VR environments.
Exploring VR's impact on user performance and creativity.
Designing VR systems to balance automation and user control.
Innovation

Methods, ideas, or system contributions that make the work stand out.

VR enhanced with superpowers
Comparative study of LEGO environments
Balancing automation and user control
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