Ego vs. Exo and Active vs. Passive: Investigating the Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling

📅 2025-02-06
📈 Citations: 0
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🤖 AI Summary
This study investigates the independent and interactive effects of narrative perspective (first-person vs. third-person) and navigation mode (active vs. passive) on spatial presence and story comprehension in immersive narratives. Employing a rigorously controlled 24-participant user study, we reconstructed 3D narrative content using WebGL/Three.js, adapted it for VR environments, and systematically isolated experimental variables. Our work is the first to empirically disentangle and test their interaction. Results reveal a highly significant effect of navigation mode on spatial presence (p < 0.01), while perspective exerts a marginally significant effect on story comprehension (p = 0.07). The egocentric–active combination significantly enhances agency and engagement; conversely, the exocentric–passive pairing better supports content focus. Critically, the findings uncover an inherent trade-off between immersion and comprehension, offering empirical grounding and actionable design guidelines for optimizing interactive immersive storytelling systems.

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📝 Abstract
Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.
Problem

Research questions and friction points this paper is trying to address.

Investigates viewpoint effects on spatial immersion
Explores navigation impact on story understanding
Compares egocentric vs. exocentric perspectives
Innovation

Methods, ideas, or system contributions that make the work stand out.

Egocentric and exocentric viewpoints
Active and passive navigation
Immersive storytelling adaptation
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