🤖 AI Summary
To address the excessive rendering and display power consumption of 3D Gaussian Splatting (3DGS) on extended reality (XR) devices under watt-level power constraints, this paper proposes the first framework jointly optimizing neural rendering and display power. Our method introduces a differentiable rendering-display co-power model, incorporates nonlinear power modeling under image quality constraints, and achieves closed-form global power minimization via iso-quality curves. We further integrate foveated rendering to enhance energy efficiency. Experimental results demonstrate that, with negligible subjective and objective quality degradation, the total system power consumption is reduced by up to 86% compared to state-of-the-art methods. This significant reduction markedly improves the energy efficiency ratio and battery longevity of XR devices, enabling practical deployment of high-fidelity 3DGS rendering under stringent power budgets.
📝 Abstract
3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from efficient for power-constrained Extended Reality (XR) devices, which need to operate at a Watt-level. This paper introduces PowerGS, the first framework to jointly minimize the rendering and display power in 3DGS under a quality constraint. We present a general problem formulation and show that solving the problem amounts to 1) identifying the iso-quality curve(s) in the landscape subtended by the display and rendering power and 2) identifying the power-minimal point on a given curve, which has a closed-form solution given a proper parameterization of the curves. PowerGS also readily supports foveated rendering for further power savings. Extensive experiments and user studies show that PowerGS achieves up to 86% total power reduction compared to state-of-the-art 3DGS models, with minimal loss in both subjective and objective quality. Code is available at https://github.com/horizon-research/PowerGS.