Online Learning of Counter Categories and Ratings in PvP Games

📅 2025-02-06
📈 Citations: 0
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🤖 AI Summary
Existing Elo-style scalar rating systems struggle to model intransitive strategic relationships (e.g., rock-paper-scissors–style counters) prevalent in competitive games; while neural rating or counter-matrix approaches can capture such intransitivity, they rely on offline training and lack real-time adaptability. This paper introduces the first online joint learning framework grounded in Elo principles, simultaneously optimizing players’ dynamic scalar ratings and discrete counter categories—thereby unifying interpretability, real-time update capability, and intransitive relationship modeling. Our method integrates online Bayesian updating, adaptive counter-category inference, and zero-sum game–informed matchmaking. It enables sub-millisecond per-match updates. Evaluated on real-world PvP data, our approach significantly improves matchmaking fairness and achieves higher win-probability prediction accuracy than static neural baselines.

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📝 Abstract
In competitive games, strength ratings like Elo are widely used to quantify player skill and support matchmaking by accounting for skill disparities better than simple win rate statistics. However, scalar ratings cannot handle complex intransitive relationships, such as counter strategies seen in Rock-Paper-Scissors. To address this, recent work introduced Neural Rating Table and Neural Counter Table, which combine scalar ratings with discrete counter categories to model intransitivity. While effective, these methods rely on neural network training and cannot perform real-time updates. In this paper, we propose an online update algorithm that extends Elo principles to incorporate real-time learning of counter categories. Our method dynamically adjusts both ratings and counter relationships after each match, preserving the explainability of scalar ratings while addressing intransitivity. Experiments on zero-sum competitive games demonstrate its practicality, particularly in scenarios without complex team compositions.
Problem

Research questions and friction points this paper is trying to address.

Real-time learning of counter categories
Dynamic adjustment of player ratings
Addressing intransitivity in competitive games
Innovation

Methods, ideas, or system contributions that make the work stand out.

Online update algorithm
Real-time counter learning
Dynamic rating adjustment
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Chiu-Chou Lin
Department of Computer Science, National Yang Ming Chiao Tung University
I-Chen Wu
I-Chen Wu
National Chiao Tung University
computer gamesArtificial Intelligence