Texture++: Elevating 3D Asset Texture Resolution with a Region-Aware Diffusion Model

📅 2026-07-23
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Low-resolution textures severely hinder the reusability of 3D assets, yet existing super-resolution methods—primarily designed for natural images—struggle with the discontinuities and UV layout complexities inherent to texture maps. To address this, this work reformulates texture super-resolution as a multi-view rendering super-resolution and fusion problem, introducing three key technical contributions: adaptive viewpoint selection, quadtree-based organization of texture regions, and a diffusion-based super-resolution mechanism tailored for masked regions. By jointly preserving cross-region consistency and enhancing fine details, the proposed approach significantly outperforms current state-of-the-art methods across multiple quantitative metrics, effectively unlocking the potential of numerous low-resolution 3D assets for high-quality reuse.
📝 Abstract
Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizable texture super-resolution model can revitalize a large corpus of aging yet valuable assets across industries such as film and video games. We present Texture++, a novel framework for texture super-resolution, which enhances the low-resolution textures of assets to produce high-resolution, high-quality results. Specifically, we reformulate the task of super-resolution in UV space into performing it across multiple rendered views and merging the outputs. Firstly, to achieve more complete and continuous textures in the view space, we propose an adaptive view selection strategy to integrate textures dispersed across UV texture patches. Furthermore, we introduce a quadtree-based texture region organization method for combining super-resolved textures from different viewpoints, providing masks to distinguish regions that require improvement. Finally, we design a diffusion-based super-resolution model that enhances the texture resolution for specified masked regions, seamlessly integrating with surrounding regions. Through comprehensive evaluations, we demonstrate that our approach yields textures with substantially improved detail and coherence over existing methods.
Problem

Research questions and friction points this paper is trying to address.

texture super-resolution
3D assets
low-resolution textures
UV texture maps
texture enhancement
Innovation

Methods, ideas, or system contributions that make the work stand out.

texture super-resolution
diffusion model
UV space
adaptive view selection
quadtree-based region organization
🔎 Similar Papers
No similar papers found.
S
Shuaiwei Wang
State Key Laboratory of CAD&CG, Zhejiang University, China
Shi Li
Shi Li
Professor, Nanjing University
Theoretical Computer Science
J
Jieting Xu
State Key Laboratory of CAD&CG, Zhejiang University, China
Y
Yuchi Huo
State Key Laboratory of CAD&CG, Zhejiang University, China
Qi Wang
Qi Wang
Northwestern Polytechnical University
Computer visionPattern recognitionMachine learningRemote sensing
Wenting Zheng
Wenting Zheng
Carnegie Mellon University
System security
R
Rengan Xie
State Key Laboratory of CAD&CG, Zhejiang University, China