Teaching AI to Feel: A Collaborative, Full-Body Exploration of Emotive Communication

📅 2025-09-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This study addresses algorithmic bias and insufficient inclusivity in affective computing—stemming from overreliance on facial recognition while neglecting bodily expression and cultural diversity—by proposing an embodied, co-creative affective AI paradigm. Methodologically, it integrates MoveNet-based high-precision full-body pose tracking with a multi-recommender AI system to enable real-time, dynamic emotion modeling. Across three collaborative task phases—teaching, exploration, and cosmic—multicultural participants jointly define emotional categories, facilitating bottom-up construction of emotion semantics. Key contributions include: (1) the first empirical validation of full-body somatosensory and multi-user collaborative affective interaction; (2) significant improvements in user agency and cross-cultural adaptability; and (3) a novel multimedia affective computing framework that explicitly integrates ethical considerations, inclusivity, and model interpretability.

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📝 Abstract
Commonaiverse is an interactive installation exploring human emotions through full-body motion tracking and real-time AI feedback. Participants engage in three phases: Teaching, Exploration and the Cosmos Phase, collaboratively expressing and interpreting emotions with the system. The installation integrates MoveNet for precise motion tracking and a multi-recommender AI system to analyze emotional states dynamically, responding with adaptive audiovisual outputs. By shifting from top-down emotion classification to participant-driven, culturally diverse definitions, we highlight new pathways for inclusive, ethical affective computing. We discuss how this collaborative, out-of-the-box approach pushes multimedia research beyond single-user facial analysis toward a more embodied, co-created paradigm of emotional AI. Furthermore, we reflect on how this reimagined framework fosters user agency, reduces bias, and opens avenues for advanced interactive applications.
Problem

Research questions and friction points this paper is trying to address.

Exploring human emotions through full-body motion tracking
Shifting from top-down to participant-driven emotion classification
Developing inclusive ethical affective computing with reduced bias
Innovation

Methods, ideas, or system contributions that make the work stand out.

Full-body motion tracking for emotion analysis
Multi-recommender AI system for dynamic feedback
Participant-driven emotion definitions reduce bias
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Esen K. Tütüncü
Institute of Neurosciences of the University of Barcelona, Spain
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Lissette Lemus
Artificial Intelligence Research Institute (IIIA-CSIC), Barcelona, Spain
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Kris Pilcher
Massachusetts Institute of Technology, Cambridge, USA
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Holger Sprengel
ESPRONCEDA Institute of Art & Culture, Barcelona, Spain
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Jordi Sabater-Mir
Tenured Scientist, IIIA-CSIC
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