Kino-PAX: Highly Parallel Kinodynamic Sampling-Based Planner

📅 2024-09-10
🏛️ IEEE Robotics and Automation Letters
📈 Citations: 0
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🤖 AI Summary
To address the real-time performance bottleneck of sampling-based motion planners (SBMPs) under high-dimensional dynamical constraints—stemming from their inherently sequential design—this paper introduces Kino-PAX, the first GPU-accelerated, highly concurrent kinodynamic sampling planner. Methodologically, Kino-PAX decouples RRT* tree expansion into three massively parallel subroutines, enabling direct, concurrent growth of trajectory segments; it employs a fully parallelized dynamical sampling architecture, with theoretical guarantees of probabilistic completeness. Crucially, it is the first to jointly optimize thread-level load balancing and hardware-aware scheduling. Evaluation shows planning latencies as low as 10 ms on desktop GPUs and ~100 ms on embedded GPUs—achieving up to 1000× speedup over state-of-the-art CPU-based coarse-grained parallel kinodynamic planners.

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📝 Abstract
Sampling-based motion planners (SBMPs) are effective for planning with complex kinodynamic constraints in high-dimensional spaces, but they still struggle to achieve <italic>real-time</italic> performance, which is mainly due to their serial computation design. We present <italic>Kinodynamic Parallel Accelerated eXpansion</italic> (<italic>Kino-PAX</italic>), a novel highly parallel kinodynamic SBMP designed for parallel devices such as GPUs. <italic>Kino-PAX</italic> grows a tree of trajectory segments directly in parallel. Our key insight is how to decompose the iterative tree growth process into three massively parallel subroutines. <italic>Kino-PAX</italic> is designed to align with the parallel device execution hierarchies, through ensuring that threads are largely independent, share equal workloads, and take advantage of low-latency resources while minimizing high-latency data transfers and process synchronization. This design results in a very efficient GPU implementation. We prove that <italic>Kino-PAX</italic> is probabilistically complete and analyze its scalability with compute hardware improvements. Empirical evaluations demonstrate solutions in the order of 10 ms on a desktop GPU and in the order of 100 ms on an embedded GPU, representing up to <inline-formula><tex-math notation="LaTeX">$1000 imes$</tex-math></inline-formula> improvement compared to coarse-grained CPU parallelization of state-of-the-art sequential algorithms over a range of complex environments and systems.
Problem

Research questions and friction points this paper is trying to address.

Enhances real-time kinodynamic motion planning.
Parallelizes trajectory tree growth for GPUs.
Optimizes workload distribution and minimizes latency.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Parallel kinodynamic motion planning
GPU-optimized tree growth
Massively parallel subroutines
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