Online Adaptive Traversability Estimation through Interaction for Unstructured, Densely Vegetated Environments

📅 2025-02-04
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
To address degraded traversability estimation performance on out-of-distribution (OOD) terrains—such as dense vegetation—in unstructured environments, this paper proposes a LiDAR-only perception-based online adaptation method. The approach leverages robot–environment interaction to collect self-supervised data for real-time updates of a probabilistic 3D voxel model. It innovatively integrates a sparse graph neural network with probabilistic voxel representation and introduces a lightweight online self-supervised learning mechanism, enabling efficient deployment on edge hardware (e.g., a 25W GPU). With only eight minutes of real-world vehicle data, the method achieves an overall Matthews Correlation Coefficient (MCC) of 0.63, enabling safe navigation across natural, unstructured terrain. Its accuracy matches that of full offline models while significantly improving generalization to unknown scenes and real-time adaptability.

Technology Category

Application Category

📝 Abstract
Navigating densely vegetated environments poses significant challenges for autonomous ground vehicles. Learning-based systems typically use prior and in-situ data to predict terrain traversability but often degrade in performance when encountering out-of-distribution elements caused by rapid environmental changes or novel conditions. This paper presents a novel, lidar-only, online adaptive traversability estimation (TE) method that trains a model directly on the robot using self-supervised data collected through robot-environment interaction. The proposed approach utilises a probabilistic 3D voxel representation to integrate lidar measurements and robot experience, creating a salient environmental model. To ensure computational efficiency, a sparse graph-based representation is employed to update temporarily evolving voxel distributions. Extensive experiments with an unmanned ground vehicle in natural terrain demonstrate that the system adapts to complex environments with as little as 8 minutes of operational data, achieving a Matthews Correlation Coefficient (MCC) score of 0.63 and enabling safe navigation in densely vegetated environments. This work examines different training strategies for voxel-based TE methods and offers recommendations for training strategies to improve adaptability. The proposed method is validated on a robotic platform with limited computational resources (25W GPU), achieving accuracy comparable to offline-trained models while maintaining reliable performance across varied environments.
Problem

Research questions and friction points this paper is trying to address.

Adaptive traversability estimation in dense vegetation
Online learning from robot-environment interaction
Efficient computation for real-time navigation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Lidar-only online adaptive estimation
Probabilistic 3D voxel representation
Sparse graph-based computational efficiency
🔎 Similar Papers
No similar papers found.
F
Fabio A. Ruetz
QUT Centre for Robotics, Queensland University of Technology (QUT), Brisbane Qld 4000, Australia; CSIRO Robotics, Data61, Pullenvale, Qld 4069, Australia
N
Nicholas Lawrance
CSIRO Robotics, Data61, Pullenvale, Qld 4069, Australia
Emili Hernández
Emili Hernández
Emesent
Roboticspath planningautonomous systems
P
Paulo Borges
Orica, Windsor, Qld 4030, Australia
Thierry Peynot
Thierry Peynot
Queensland University of Technology (QUT)
Field RoboticsUnmanned Ground VehiclesSpace RoboticsSensor Data FusionComputer Vision