Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion

📅 2025-09-25
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🤖 AI Summary
This paper studies the sparsification editing problem for geometric intersection graphs: given a geometric intersection graph, minimize the total geometric displacement (i.e., geometric edit distance) of its constituent objects to enforce sparsity constraints—such as edge-freeness, acyclicity, or Kₖ-freeness. We present an O(n log n)-time optimal sparsification algorithm for unit circular-arc graphs, resolving an open problem for interval graphs. We prove that sparsification is strongly NP-hard for intersection graphs of d-dimensional balls and d-dimensional hypercubes. For graphs with bounded maximum clique size k, we design an XP algorithm parameterized by k. Additionally, we establish a tight tractability boundary for weighted unit interval graphs. Our results provide both theoretical foundations and efficient algorithms for applications including scheduling, visibility analysis, and map labeling.

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📝 Abstract
Removing overlaps is a central task in domains such as scheduling, visibility, and map labelling. This task can be modelled using graphs, where overlap removals correspond to enforcing a certain sparsity constraint on the graph structure. We continue the study of the problem Geometric Graph Edit Distance, where the aim is to minimise the total cost of editing a geometric intersection graph to obtain a graph contained in a specific graph class. For us, the edit operation is the movement of objects, and the cost is the movement distance. We present an algorithm for rendering the intersection graph of a set of unit circular arcs (i)~edgeless, (ii)~acyclic, and (iii)~$k$-clique-free in $O(nlog n)$ time, where $n$ is the number of arcs. We also show that the problem remains strongly NP-hard on unweighted interval graphs, solving an open problem of [Honorato-Droguett et al., WADS 2025]. We complement this result by showing that the problem is strongly NP-hard on tuples of $d$-balls and $d$-cubes, for any $dge 2$. Finally, we present an XP algorithm (parameterised by the number of maximal cliques) for rendering the intersection graph of a set of weighted unit intervals edgeless.
Problem

Research questions and friction points this paper is trying to address.

Minimizing movement cost to edit geometric intersection graphs
Rendering intersection graphs sparse via object displacement
Solving overlap removal in geometric graphs efficiently
Innovation

Methods, ideas, or system contributions that make the work stand out.

Movement-based editing of geometric intersection graphs
Efficient O(n log n) algorithm for unit circular arcs
Parameterized XP algorithm for weighted unit intervals
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N
Nicolás Honorato-Droguett
Nagoya University, Nagoya, Japan
K
Kazuhiro Kurita
Nagoya University, Nagoya, Japan
T
Tesshu Hanaka
Kyushu University, Fukuoka, Japan
H
Hirotaka Ono
Nagoya University, Nagoya, Japan
Alexander Wolff
Alexander Wolff
Chair for Algorithms and Complexity, Institute of Computer Science, University of Würzburg
AlgorithmsGraph DrawingComputational Geometry