Self-evolved Imitation Learning in Simulated World

📅 2025-09-23
📈 Citations: 0
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🤖 AI Summary
To address the challenges of scarce expert demonstrations and poor cross-task generalization in few-shot imitation learning, this paper proposes Self-Evolving Imitation Learning (SEIL). SEIL enables agents to autonomously generate successful trajectories via simulator-based exploration, iteratively improving policy capability. It introduces a dual-level augmentation mechanism—EMA-based model collaboration and environmental initial-state perturbation—to enhance trajectory diversity, and incorporates a lightweight selector to automatically identify high-quality, complementary trajectories for training. By significantly reducing reliance on human-annotated demonstrations, SEIL achieves new state-of-the-art performance on the LIBERO benchmark for few-shot imitation learning. Notably, it attains superior cross-task generalization using only a minimal number of expert demonstrations. The implementation is publicly available.

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📝 Abstract
Imitation learning has been a trend recently, yet training a generalist agent across multiple tasks still requires large-scale expert demonstrations, which are costly and labor-intensive to collect. To address the challenge of limited supervision, we propose Self-Evolved Imitation Learning (SEIL), a framework that progressively improves a few-shot model through simulator interactions. The model first attempts tasksin the simulator, from which successful trajectories are collected as new demonstrations for iterative refinement. To enhance the diversity of these demonstrations, SEIL employs dual-level augmentation: (i) Model-level, using an Exponential Moving Average (EMA) model to collaborate with the primary model, and (ii) Environment-level, introducing slight variations in initial object positions. We further introduce a lightweight selector that filters complementary and informative trajectories from the generated pool to ensure demonstration quality. These curated samples enable the model to achieve competitive performance with far fewer training examples. Extensive experiments on the LIBERO benchmark show that SEIL achieves a new state-of-the-art performance in few-shot imitation learning scenarios. Code is available at https://github.com/Jasper-aaa/SEIL.git.
Problem

Research questions and friction points this paper is trying to address.

Addresses limited expert demonstrations in multi-task imitation learning
Proposes self-evolved framework using simulator interactions for iterative refinement
Enhances demonstration diversity through dual-level augmentation strategies
Innovation

Methods, ideas, or system contributions that make the work stand out.

Progressive few-shot model improvement through simulator interactions
Dual-level augmentation with EMA model and environment variations
Lightweight selector filters complementary trajectories for quality
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