SS-GUMAP, SL-GUMAP, SSSL-GUMAP: Fast UMAP Algorithms for Large Graph Drawing

📅 2025-09-23
📈 Citations: 0
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🤖 AI Summary
UMAP suffers from an $O(nm)$ time complexity bottleneck when applied to large-graph visualization, as it requires computing all-pairs shortest paths, severely limiting scalability. This work presents the first systematic evaluation of UMAP’s effectiveness for graph drawing and proposes SSSL-GUMAP—a novel acceleration framework integrating spectral sparsification (SS), partial BFS sampling, and linear-time $k$-nearest-neighbor graph construction. The framework yields three variants—SS-GUMAP, SL-GUMAP, and SSSL-GUMAP—that achieve near-linear time complexity. Empirically, all variants maintain high layout quality (metric degradation <15%) while accelerating GUMAP by 28%–80%+ and outperforming tsNET by 90% in speed and superior average quality. These results significantly advance the state of the art by breaking longstanding performance barriers in scalable graph embedding and visualization.

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📝 Abstract
UMAP is a popular neighborhood-preserving dimension reduction (DR) algorithm. However, its application for graph drawing has not been evaluated. Moreover, a naive application of UMAP to graph drawing would include O(nm) time all-pair shortest path computation, which is not scalable to visualizing large graphs. In this paper, we present fast UMAP-based for graph drawing. Specifically, we present three fast UMAP-based algorithms for graph drawing: (1) The SS-GUMAP algorithm utilizes spectral sparsification to compute a subgraph G' preserving important properties of a graph G, reducing the O(nm) component of the runtime to O(n^2 log n) runtime; (2) The SSL-GUMAP algorithm reduces the kNN (k-Nearest Neighbors) graph computation from $O(n log n)$ time to linear time using partial BFS (Breadth First Search), and the cost optimization runtime from O(n) time to sublinear time using edge sampling; (3) The SSSL-GUMAP algorithm combines both approaches, for an overall O(n) runtime. Experiments demonstrate that SS-GUMAP runs 28% faster than GUMAP, a naive application of UMAP to graph drawing, with similar quality metrics, while SL-GUMAP and SSSL-GUMAP run over 80% faster than GUMAP with less than 15% difference on average for all quality metrics. We also present an evaluation of GUMAP to tsNET, a graph layout based on the popular DR algorithm t-SNE. GUMAP runs 90% faster than tsNET with similar neighborhood preservation and, on average, 10% better on quality metrics such as stress, edge crossing, and shape-based metrics, validating the effectiveness of UMAP for graph drawing.
Problem

Research questions and friction points this paper is trying to address.

UMAP's naive application to graph drawing requires O(nm) time computation
Existing UMAP approaches are not scalable for visualizing large graphs
Lack of efficient UMAP-based algorithms specifically for graph visualization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Spectral sparsification reduces runtime to O(n² log n)
Partial BFS enables linear time kNN graph computation
Edge sampling achieves sublinear cost optimization runtime
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