Distributed Equilibrium-Seeking in Target Coverage Games via Self-Configurable Networks under Limited Communication

📅 2026-03-18
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This work addresses the challenge of efficiently computing Nash equilibria in multi-agent cooperative monitoring of dynamically relocatable targets under communication constraints, where the large combinatorial action space renders equilibrium computation intractable. The authors model target coverage as a defender-attacker zero-sum game and propose, for the first time, a distributed self-configuring communication-aware sensing framework that integrates communication constraints with submodular game theory. By combining a coordination-value mechanism with distributed bandit-submodular optimization, the approach efficiently approximates an approximate Nash equilibrium under stringent bandwidth limitations. Theoretical analysis and simulations demonstrate that the proposed method significantly outperforms baseline strategies, achieving coverage and game-theoretic payoffs markedly closer to optimal performance.

Technology Category

Application Category

📝 Abstract
We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum game between the sensing team (known as the defender) and the attacker. However, computing an exact Nash equilibrium (NE) for this game is computationally prohibitive as the action space of the defender grows exponentially with the number of sensors and their possible orientations. Exploiting the submodularity property of the game's utility function, we propose a distributed framework that enables agents to self-configure their communication neighborhoods under bandwidth constraints and collaboratively maximize the target coverage. We establish theoretical guarantees showing that the resulting sensing strategies converge to an approximate NE of the game. To our knowledge, this is the first distributed, communication-aware approach that scales effectively for games with combinatorial action spaces while explicitly incorporating communication constraints. To this end, we leverage the distributed bandit-submodular optimization framework and the notion of Value of Coordination that were introduced in [1]. Through simulations, we show that our approach attains near-optimal game value and higher target coverage compared to baselines.
Problem

Research questions and friction points this paper is trying to address.

target coverage
zero-sum game
Nash equilibrium
limited communication
combinatorial action space
Innovation

Methods, ideas, or system contributions that make the work stand out.

distributed equilibrium-seeking
submodular optimization
communication-constrained networks
target coverage games
approximate Nash equilibrium
🔎 Similar Papers
No similar papers found.