Generalized Bidding Games: Where Bidding and Stochastic Games Meet

📅 2026-06-28
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🤖 AI Summary
This work proposes a generalized Richman bidding game model that unifies turn-based graph games and pure bidding games by introducing player vertices and bidding vertices, establishing a strategy synthesis framework under temporal logic and mean-payoff specifications. The model admits a linear reduction to simple stochastic games and exhibits strictly greater expressiveness than pure bidding games. The study formally introduces and resolves, for the first time, the budget threshold repair problem concerning the ownership of bidding vertices, proving it to be NP-complete. Furthermore, under parity and mean-payoff objectives, the strategy synthesis problem retains an upper complexity bound in NP ∩ coNP.
📝 Abstract
Two-player games on graphs are a classical framework for analyzing strategic decision making. In turn-based games, two players move a token along the edges of the graph, and the right to move the token is determined by the current vertex. In pure bidding games the right to move the token is determined at each step through bidding; here we consider Richman bidding, where the winning player of a bid pays the losing player. The winner is decided based on a temporal or quantitative specification evaluated over the resulting infinite play. We combine turn-based games and pure bidding games into generalized bidding games, with player-1 vertices, player-2 vertices, and bidding vertices. This natural and simple generalization of bidding games has far-reaching consequences. We show that, as a model, generalized bidding games are more expressive than pure bidding games, and we provide several applications. We also show that generalized Richman bidding games are structurally equivalent to simple stochastic games: they are linearly interreducible to each other. As was previously known, the special case of pure Richman bidding games corresponds to random-turn games. In other words, generalized bidding games extend pure bidding games in the same way that simple stochastic games extend random-turn games. We use this connection to solve generalized Richman bidding games for temporal and quantitativ specifications. We establish that generalized bidding games with parity and mean-payoff specifications retain the best known upper bounds for turn-based games and pure bidding games, namely $NP\cap coNP$. We study a repair problem that asks whether bidding vertices can be assigned owners so as to bring the threshold budget required to win the game below a given target. This problem has direct applications in compositional policy synthesis for multi-objective settings, and we show it to be NP-complete.
Problem

Research questions and friction points this paper is trying to address.

generalized bidding games
repair problem
threshold budget
compositional policy synthesis
multi-objective settings
Innovation

Methods, ideas, or system contributions that make the work stand out.

generalized bidding games
simple stochastic games
Richman bidding
parity games
mean-payoff games
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